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Menus Master is featured in EDGE magazine's August 2005 issue in the Codeshop section (p.118-119).
The two pages article, entitled ''Serving up a menu of delight'', explains why game menu design and user interface (UI) creation are a critical area of the development process:
''(…) It’s often one of the most problematic tasks as it relies on a synergetic meshing of programming and art skills.
And despite being nominally outside the critical pipeline from asset creation to engine integration and game logic,
it remains highly vulnerable to last-minute revisions and hence is usually one of the last pieces of work to be completed.
Yet potentially menu design should be a straightforward problem to solve, not least from a technological point of view (...)''.
The article then presents two middlewares that can help developers to overcome the problem, amongst them Menus Master.
EDGE concludes with a quote from Sébastien Kohn, Evangelist for Omegame : ''The user interface is the first contact a player has with a game, and the player has to deal with it every time he plays the game.
Of course, we realise a good user interface will never make a good game, but don’t forget, an irritating user interface is the quickest way to make someone stop playing your game,
however excellent its other qualities’’.
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